NaNoWriMo – My day 2 is actually day 4.

NaNoWriMo – My day 2 is actually day 4.

I missed the first two days of National Novel Writing Month.
So my first day was actually yesterday.
In doing that I speed wrote the first chapter to try and catch up.
I ended yesterday with 4,221 words.
It’s below the average, but if I write again at that pace today I could exceed the goal and get more done than I’m supposed to.
Is it bad to overachieve so you may procrastinate later?

Either way, I plan to get at least half of chapter 2 done today for The Brothers Three.

If you want to read chapter one, I have it here!

Feel free to tell me what you think!

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The Brothers Three – Chapter 1 – Blowing Smoke

The Brothers Three – Chapter 1 – Blowing Smoke

A casual glance around the room would tell the person looking that it was busy. At least for a tavern located on the stretch of road such as this one. A road stretching through hamlets and towns in both directions and eventually stretching to bigger cities and even to capitals if a person went that far, this road was well traveled. That doesn’t however mean that this tavern was well used. This particular place of business was a stump on this road. Merely a place to rest before a person continues on their way, but only for a moment’s breath and not much more. ‘Traveler’s Reprieve’ read the sign, kept above the doorway on a swinging wooden post. A building made of cob, it seemed rather out of place among the farmland and forest. It had a round shape to its walls, which were an odd yellow and red color, and large windows made of warped glass. Its nearest neighbors were less than a mile from it, and the nearest town less than three. Everyone within that distance would be able to spot its walls and roof full of bright colorful fauna. While the building seemed appealing to maybe the casual traveler, most steered past due to the oddness surrounding it. Continue reading “The Brothers Three – Chapter 1 – Blowing Smoke”

Mythe & Lejend: Magic System Update

Mythe & Lejend: Magic System Update

A while back I made a post about the magic system I’m developing for my tabletop role playing game, Mythe & Lejend. View it here!

Well… I recently found a flaw in my magic system. Depending on how you decide to look at it.

If you look at my magic system, while it isn’t easy to understand at first, it does turn out to be fairly simple in the end. The problem I found is it cuts out a major part of the magic system.

Enchantment spells.
By enchantment I don’t mean spells that make items better such as making that +1 Broadsword of Misogyny.
What I do mean is spells that compel or charm a creature into doing something, improving or worsening their attitude about something, or even just straight up mind control.
I also found that Divination spells are very hard to make.

It seemed that while I had a system that I understood and could build spells in willy nilly, I also had a system that could not do what was intended.
It was intended to recreate any spell that a user could imagine in some form, or at least all of the spells in traditional tabletop role playing games.

I’m making a change on the system in a few ways. While I haven’t fully worked out the bugs on it, I have decided to change the “Actions” portion of spellcasting into a choice between “Schools of Magic”.

I honestly don’t know why I didn’t think of it before. While this simplifies your understanding of where a spell falls, as long as you understand what each school does, it also makes the chart much larger.
For Example: Continue reading “Mythe & Lejend: Magic System Update”